Game Arena — Programming test

For the past few weeks I have been testing and building a test arena for our game. The arena will hold all the possible game interactions needed to play the game. As this is a new platform for me , it is literally learning while doing. So far things are running smoothly. I thought I would share with you a simple yet useful illustration detailing the scale conversion from a 3d package like 3ds max or Maya to UDK.

Advertisements

3d asset list ~ Daryl

So we finally got around to creating our 3d asset list here are the following 3d assets:

chair
table
storage crate
wire small
wire medium
wire large
doors
floor panels
ceiling panels
piping [s,m,l]
lights [types x3]
vegetation ?
grating
turbine
stairs
air vents
emergency light
scattered paper
lockers
desks
warning signs
machinery
railing
glass
conduits
screens
buttons
control panel
hack station
hack droid
shelving
health station
ammo station
weapon

Computers.

signs

Bullets

Turrets

Barricade small

Random metal scraps on ground… Pistons n nuts etc

Over the coming Easter me and my team mates have to create 10 assets each with detail textures laid on the designs.

3d environment step 1 ~ Daryl

So with the Easter holidays fast approaching it was time to start diving nto this group project. As before we were still finalizing latest designs to our level, but now that this is all sorted  I began creating a basis for our level. So here is some of my development throughout a week i made in 3ds max level design. As mentioned in my design multimedia project class jj would like these textured over Easter for when i get back. So hopefully i can complete my 10 model textures and get the first area layout tidies up and textured.

ImageImageImageImageImage

Image

Image