Optimizing the polycount – Daryl

Now finally i have reached an vital stage of the game. This is vital for smooth operation on the IOS system. The polycount is quite limited on mobile devices in comparison to consoles as i have noted. But i have found a useful tutorial in aiding me how to check my poly-count and optimize objects by using editable mesh and optimize modifier. Aswell as removing additional unnecessary lines by looping an ringing them and hitting control backpace to remove those edges and vertices. A great aided tutorial in helping me optimize this game for the iphone.



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s