Optimizing the polycount – Daryl

Now finally i have reached an vital stage of the game. This is vital for smooth operation on the IOS system. The polycount is quite limited on mobile devices in comparison to consoles as i have noted. But i have found a useful tutorial in aiding me how to check my poly-count and optimize objects by using editable mesh and optimize modifier. Aswell as removing additional unnecessary lines by looping an ringing them and hitting control backpace to remove those edges and vertices. A great aided tutorial in helping me optimize this game for the iphone.

http://www.youtube.com/watch?v=e1v1YUC6z64&feature=youtu.be&t=1m10s

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