level layout design and progress – Daryl

So from the demo, i learned that plane objects and other elements need to be welded and tightly joined together so that no seaming may occur throughout the level of game in udk, I also noted that objects of the one type (numerous crates) need to be grouped in 3ds max and center pivots and modified with an xform. So once imported into udk and reset the properties to 0 value everything would fall in place. So i eventually got the level design done, thank god.


So when imported into udk actors/objects reset property values to 0. and that immediately laid the level objects out the same way i had them in 3ds max


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