Astraeus Demo – Daryl

So after the edgy demo, we unfortunately did not have everything  compiled together. We were told to get focus on the major implements of them for the mobile integration for the final grading on Tuesday. So my assigned tasks from Friday to Tuesday ( before Tuesday in order to give James sufficient enough time to programme and work with my design assets and implement a compiled mobile version) I had to get the audio integration and lighting sorted out for mobile optimization for the project. So i already had a rough idea, previously testing audio in udk, however lighting i thought would be as straight forward as dropping in a light, however it was not that easy, as i soon realise after in dept research on lighting for mobile, with lightmass.


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