Programming Series

Hello everyone. Recently a number of people have asked how I have been programming this game. I realise that most of what I have shown and discussed to-date has been more of a finished product than the making of.

This was intentional as most of the scripting for games like this happens in the background and noticeable effects are sometimes not apparent until you build upon those scripts later, and they become part of a bigger interaction.

To help illustrate the time and effort required for a project like this in a programming sense I will be recording a web series on the basics of Kismet and Unrealscript for anyone looking to know more about the language or are just interested into how this project was made.

However this is an ongoing project and more tutorial / lecture – “ish” videos will feature toward the end on topics like GameCenter and Setting up iOS provisioning licences for  distribution.

To start you off on your quest I invite you to read some books namely:

  1. Beginning iOS 3D Unreal Games Development – Robert Chin
  2. Unreal Development Kit Game Programming with UnrealScript Beginners Guide – Rachel Cordone
  3. Programming AI – Example

These were the books that started me off and I would highly recommend them

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